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Showing posts from 2008

Heads for the class!

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I showed the kiddies how to sculpt character heads using a quick and easy method for a middle school fund raiser the last couple years. These are some examples of the 20 min heads. My wife having never sculpted before followed my simple 8 step process and created the heads in the forground.

Saboteur Cows!

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There was never suposed to be cows in Sab, but with Joe Myers encouragement I used the object animation system and snuck them in without effecting the game buget. I also rigged and animated them. I added chickens later as well. I love the suprise when people run into them with cars.



Paris Statues

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I made a set of 50 statues including man, women, charub, Lion, and horses all rigged and posed for EA's 2009 Sabatour game.

Old Prince Amon

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Conan Bust progression

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Steve Work in progress

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This was made in an hour with soft sculpy. Then I baked it. I then applied the gray firm sculpy. I let it cure for a few weeks. When I came back to it I used dental tools to carve it. The next step is to finish the ears, bake it again and do the final refinements. I was quite pleased when I photographed this head and the camera went into face detection mode.

sculpy or zbrush for concept

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I made this head with sculpy and digital clay to see what would be faster for a quick concept. Clay wins, but not by much.



Karen

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I started this sculpt with no planing or armature. My bad, but the swiftness of the workflow made it worth it. Its not ment to last forever. The sculpt is a characture of my wife. Theres some more details to be put in, fingers cloth and jewlery.



Painted

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Eifle tower statue

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I modeled, rigged and posed this character for the inside bar of the Eiffel tower. The interior was modeled by Maya Suzuki. The interior and statue concept were created by Imran Sheikh.

NZ Brute

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The concept and rough concept model.

Final HeadFinal in Game body

Dino hunter update 2

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Its been a while since I got a chance to sculpt. Heres my latest. Ill go on to paint it now. I learned alot about what not to do with armatures. Next time for this type sculpt its going to have to be bigger. The scale made it impossible to detail the face and body of the rider.

coat wrinkles